Talon Mid Build
RiftMind tracks Talon Mid rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Talon Mid ranked performance context
- Talon Mid performance profile - Talon Mid profile: 2.18 KDA, 920 damage per minute, 436 gold per minute, 6.5 CS per minute, 44.6% kill participation across 14,200 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Talon Mid item builds from ranked games
- Starter items: Doran's Blade - Talon Mid starter items appear in 4,384 games with 49.3% win rate and 30.9% build pick rate.
- Starter items: Long Sword - Talon Mid starter items appear in 3,061 games with 45.4% win rate and 21.6% build pick rate.
- Core items: Youmuu's Ghostblade + Edge of Night + Voltaic Cyclosword - Talon Mid core items appear in 1,586 games with 55.5% win rate and 11.2% build pick rate.
- Core items: Youmuu's Ghostblade + Serylda's Grudge + Voltaic Cyclosword - Talon Mid core items appear in 841 games with 53.4% win rate and 5.9% build pick rate.
- Core items: Black Cleaver + Death's Dance + Hubris - Talon Mid core items appear in 755 games with 57.7% win rate and 5.3% build pick rate.
- Boots: Crimson Lucidity - Talon Mid boots appear in 5,407 games with 49.8% win rate and 38.1% build pick rate.
- Boots: Chainlaced Crushers - Talon Mid boots appear in 3,526 games with 49.7% win rate and 24.8% build pick rate.
Talon Mid rune pages from ranked games
- Electrocute with Domination / Sorcery - Talon Mid rune page uses Electrocute, Domination, and Sorcery in 3,467 games with 47.2% win rate and 24.4% rune pick rate.
- Conqueror with Precision / Domination - Talon Mid rune page uses Conqueror, Precision, and Domination in 2,954 games with 51.0% win rate and 20.8% rune pick rate.
- Conqueror with Precision / Inspiration - Talon Mid rune page uses Conqueror, Precision, and Inspiration in 429 games with 48.3% win rate and 3.0% rune pick rate.
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.