Teemo ADC Build
RiftMind tracks Teemo ADC rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Teemo ADC ranked performance context
- Teemo ADC performance profile - Teemo ADC profile: 2.08 KDA, 966 damage per minute, 452 gold per minute, 6.9 CS per minute, 44.2% kill participation across 2,411 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Teemo ADC item builds from ranked games
- Starter items: Doran's Ring - Teemo ADC starter items appear in 607 games with 48.6% win rate and 25.2% build pick rate.
- Starter items: Dark Seal - Teemo ADC starter items appear in 365 games with 59.2% win rate and 15.1% build pick rate.
- Core items: Statikk Shiv + Malignance + Liandry's Torment - Teemo ADC core items appear in 1,077 games with 56.5% win rate and 44.7% build pick rate.
- Core items: Statikk Shiv + Shadowflame + Liandry's Torment - Teemo ADC core items appear in 523 games with 55.4% win rate and 21.7% build pick rate.
- Core items: Malignance + Shadowflame + Liandry's Torment - Teemo ADC core items appear in 487 games with 54.4% win rate and 20.2% build pick rate.
- Boots: Sorcerer's Shoes - Teemo ADC boots appear in 1,076 games with 50.4% win rate and 44.6% build pick rate.
- Boots: Gluttonous Greaves - Teemo ADC boots appear in 616 games with 59.4% win rate and 25.5% build pick rate.
Teemo ADC rune pages from ranked games
- Press the Attack with Precision / Sorcery - Teemo ADC rune page uses Press the Attack, Precision, and Sorcery in 325 games with 44.9% win rate and 13.5% rune pick rate.
- Press the Attack with Precision / Resolve - Teemo ADC rune page uses Press the Attack, Precision, and Resolve in 322 games with 50.6% win rate and 13.4% rune pick rate.
- Dark Harvest with Domination / Inspiration - Teemo ADC rune page uses Dark Harvest, Domination, and Inspiration in 112 games with 56.3% win rate and 4.6% rune pick rate.
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.