Teemo Mid Build
RiftMind tracks Teemo Mid rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Teemo Mid ranked performance context
- Teemo Mid performance profile - Teemo Mid profile: 1.82 KDA, 1001 damage per minute, 406 gold per minute, 6.5 CS per minute, 38.9% kill participation across 3,584 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Teemo Mid item builds from ranked games
- Starter items: Doran's Ring - Teemo Mid starter items appear in 943 games with 45.5% win rate and 26.3% build pick rate.
- Starter items: Doran's Bow - Teemo Mid starter items appear in 340 games with 47.4% win rate and 9.5% build pick rate.
- Core items: Statikk Shiv + Malignance + Liandry's Torment - Teemo Mid core items appear in 932 games with 56.9% win rate and 26.0% build pick rate.
- Core items: Malignance + Shadowflame + Liandry's Torment - Teemo Mid core items appear in 529 games with 55.8% win rate and 14.8% build pick rate.
- Core items: Statikk Shiv + Shadowflame + Liandry's Torment - Teemo Mid core items appear in 494 games with 56.3% win rate and 13.8% build pick rate.
- Boots: Spellslinger's Shoes - Teemo Mid boots appear in 2,154 games with 52.2% win rate and 60.1% build pick rate.
- Boots: Swiftmarch - Teemo Mid boots appear in 371 games with 49.3% win rate and 10.4% build pick rate.
Teemo Mid rune pages from ranked games
- Press the Attack with Precision / Resolve - Teemo Mid rune page uses Press the Attack, Precision, and Resolve in 606 games with 52.3% win rate and 16.9% rune pick rate.
- Press the Attack with Precision / Sorcery - Teemo Mid rune page uses Press the Attack, Precision, and Sorcery in 551 games with 48.5% win rate and 15.4% rune pick rate.
- Grasp of the Undying with Resolve / Domination - Teemo Mid rune page uses Grasp of the Undying, Resolve, and Domination in 242 games with 46.3% win rate and 6.8% rune pick rate.
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.