Veigar Mid Build
RiftMind tracks Veigar Mid rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Veigar Mid ranked performance context
- Veigar Mid performance profile - Veigar Mid profile: 2.18 KDA, 926 damage per minute, 424 gold per minute, 6.7 CS per minute, 41.4% kill participation across 62,165 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Veigar Mid item builds from ranked games
- Starter items: Doran's Ring - Veigar Mid starter items appear in 18,544 games with 48.9% win rate and 29.8% build pick rate.
- Starter items: Dark Seal - Veigar Mid starter items appear in 1,543 games with 56.1% win rate and 2.5% build pick rate.
- Core items: Rabadon's Deathcap + Stormsurge + Luden's Echo - Veigar Mid core items appear in 13,586 games with 57.7% win rate and 21.9% build pick rate.
- Core items: Rabadon's Deathcap + Shadowflame + Luden's Echo - Veigar Mid core items appear in 8,942 games with 57.2% win rate and 14.4% build pick rate.
- Core items: Shadowflame + Stormsurge + Luden's Echo - Veigar Mid core items appear in 6,898 games with 56.3% win rate and 11.1% build pick rate.
- Boots: Spellslinger's Shoes - Veigar Mid boots appear in 46,601 games with 52.8% win rate and 75.0% build pick rate.
- Boots: Crimson Lucidity - Veigar Mid boots appear in 8,248 games with 51.0% win rate and 13.3% build pick rate.
Veigar Mid rune pages from ranked games
- First Strike with Inspiration / Sorcery - Veigar Mid rune page uses First Strike, Inspiration, and Sorcery in 22,182 games with 53.0% win rate and 35.7% rune pick rate.
- Arcane Comet with Sorcery / Domination - Veigar Mid rune page uses Arcane Comet, Sorcery, and Domination in 16,824 games with 48.9% win rate and 27.1% rune pick rate.
- Electrocute with Domination / Sorcery - Veigar Mid rune page uses Electrocute, Domination, and Sorcery in 4,590 games with 50.3% win rate and 7.4% rune pick rate.
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.