Vex Mid Build
RiftMind tracks Vex Mid rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Vex Mid ranked performance context
- Vex Mid performance profile - Vex Mid profile: 2.33 KDA, 941 damage per minute, 405 gold per minute, 6.2 CS per minute, 45.0% kill participation across 41,033 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Vex Mid item builds from ranked games
- Starter items: Doran's Ring - Vex Mid starter items appear in 17,347 games with 50.7% win rate and 42.3% build pick rate.
- Starter items: Dark Seal - Vex Mid starter items appear in 4,527 games with 55.8% win rate and 11.0% build pick rate.
- Core items: Zhonya's Hourglass + Shadowflame + Luden's Echo - Vex Mid core items appear in 12,683 games with 54.9% win rate and 30.9% build pick rate.
- Core items: Shadowflame + Stormsurge + Luden's Echo - Vex Mid core items appear in 5,673 games with 54.1% win rate and 13.8% build pick rate.
- Core items: Rabadon's Deathcap + Shadowflame + Luden's Echo - Vex Mid core items appear in 5,593 games with 55.2% win rate and 13.6% build pick rate.
- Boots: Spellslinger's Shoes - Vex Mid boots appear in 36,131 games with 52.6% win rate and 88.1% build pick rate.
- Boots: Chainlaced Crushers - Vex Mid boots appear in 2,231 games with 46.8% win rate and 5.4% build pick rate.
Vex Mid rune pages from ranked games
- Electrocute with Domination / Sorcery - Vex Mid rune page uses Electrocute, Domination, and Sorcery in 24,573 games with 51.5% win rate and 59.9% rune pick rate.
- Dark Harvest with Domination / Sorcery - Vex Mid rune page uses Dark Harvest, Domination, and Sorcery in 2,724 games with 51.1% win rate and 6.6% rune pick rate.
- Electrocute with Domination / Inspiration - Vex Mid rune page uses Electrocute, Domination, and Inspiration in 2,316 games with 51.5% win rate and 5.6% rune pick rate.
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.