Vex Mid Build

RiftMind tracks Vex Mid rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.

Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).

Vex Mid ranked performance context

  1. Vex Mid performance profile - Vex Mid profile: 2.33 KDA, 941 damage per minute, 405 gold per minute, 6.2 CS per minute, 45.0% kill participation across 41,033 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.

Vex Mid item builds from ranked games

  1. Starter items: Doran's Ring - Vex Mid starter items appear in 17,347 games with 50.7% win rate and 42.3% build pick rate.
  2. Starter items: Dark Seal - Vex Mid starter items appear in 4,527 games with 55.8% win rate and 11.0% build pick rate.
  3. Core items: Zhonya's Hourglass + Shadowflame + Luden's Echo - Vex Mid core items appear in 12,683 games with 54.9% win rate and 30.9% build pick rate.
  4. Core items: Shadowflame + Stormsurge + Luden's Echo - Vex Mid core items appear in 5,673 games with 54.1% win rate and 13.8% build pick rate.
  5. Core items: Rabadon's Deathcap + Shadowflame + Luden's Echo - Vex Mid core items appear in 5,593 games with 55.2% win rate and 13.6% build pick rate.
  6. Boots: Spellslinger's Shoes - Vex Mid boots appear in 36,131 games with 52.6% win rate and 88.1% build pick rate.
  7. Boots: Chainlaced Crushers - Vex Mid boots appear in 2,231 games with 46.8% win rate and 5.4% build pick rate.

Vex Mid rune pages from ranked games

  1. Electrocute with Domination / Sorcery - Vex Mid rune page uses Electrocute, Domination, and Sorcery in 24,573 games with 51.5% win rate and 59.9% rune pick rate.
  2. Dark Harvest with Domination / Sorcery - Vex Mid rune page uses Dark Harvest, Domination, and Sorcery in 2,724 games with 51.1% win rate and 6.6% rune pick rate.
  3. Electrocute with Domination / Inspiration - Vex Mid rune page uses Electrocute, Domination, and Inspiration in 2,316 games with 51.5% win rate and 5.6% rune pick rate.

How these build statistics are calculated

Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.

Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.

Read the full methodology for the data filters and interpretation guidance.