Vex Support Build
RiftMind tracks Vex Support rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Vex Support ranked performance context
- Vex Support performance profile - Vex Support profile: 1.96 KDA, 730 damage per minute, 351 gold per minute, 2.1 CS per minute, 46.7% kill participation across 1,034 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Vex Support item builds from ranked games
- Starter items: Zaz'Zak's Realmspike - Vex Support starter items appear in 904 games with 50.0% win rate and 87.4% build pick rate.
- Starter items: Dark Seal - Vex Support starter items appear in 66 games with 56.1% win rate and 6.4% build pick rate.
- Core items: Shadowflame + Stormsurge + Luden's Echo - Vex Support core items appear in 82 games with 54.9% win rate and 7.9% build pick rate.
- Core items: Zhonya's Hourglass + Stormsurge + Luden's Echo - Vex Support core items appear in 76 games with 47.4% win rate and 7.4% build pick rate.
- Core items: Zhonya's Hourglass + Shadowflame + Luden's Echo - Vex Support core items appear in 75 games with 49.3% win rate and 7.3% build pick rate.
- Boots: Sorcerer's Shoes - Vex Support boots appear in 778 games with 51.7% win rate and 75.2% build pick rate.
- Boots: Ionian Boots of Lucidity - Vex Support boots appear in 119 games with 42.0% win rate and 11.5% build pick rate.
Vex Support rune pages from ranked games
- Electrocute with Domination / Sorcery - Vex Support rune page uses Electrocute, Domination, and Sorcery in 373 games with 51.2% win rate and 36.1% rune pick rate.
- Dark Harvest with Domination / Sorcery - Vex Support rune page uses Dark Harvest, Domination, and Sorcery in 125 games with 48.0% win rate and 12.1% rune pick rate.
- Electrocute with Domination / Inspiration - Vex Support rune page uses Electrocute, Domination, and Inspiration in 79 games with 49.4% win rate and 7.6% rune pick rate.
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.