Vi Jungle Build
RiftMind tracks Vi Jungle rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Vi Jungle ranked performance context
- Vi Jungle performance profile - Vi Jungle profile: 2.38 KDA, 633 damage per minute, 430 gold per minute, 6.3 CS per minute, 46.9% kill participation across 54,754 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Vi Jungle item builds from ranked games
- Starter items: Long Sword - Vi Jungle starter items appear in 9,703 games with 45.2% win rate and 17.7% build pick rate.
- Starter items: Gustwalker Hatchling - Vi Jungle starter items appear in 639 games with 17.8% win rate and 1.2% build pick rate.
- Core items: Black Cleaver + Trinity Force + Death's Dance - Vi Jungle core items appear in 8,895 games with 56.4% win rate and 16.2% build pick rate.
- Core items: Guardian Angel + Black Cleaver + Trinity Force - Vi Jungle core items appear in 5,942 games with 61.4% win rate and 10.9% build pick rate.
- Core items: Lord Dominik's Regards + The Collector + Voltaic Cyclosword - Vi Jungle core items appear in 3,627 games with 54.3% win rate and 6.6% build pick rate.
- Boots: Plated Steelcaps - Vi Jungle boots appear in 25,859 games with 49.7% win rate and 47.2% build pick rate.
- Boots: Mercury's Treads - Vi Jungle boots appear in 19,280 games with 49.1% win rate and 35.2% build pick rate.
Vi Jungle rune pages from ranked games
- Hail of Blades with Domination / Precision - Vi Jungle rune page uses Hail of Blades, Domination, and Precision in 13,969 games with 49.7% win rate and 25.5% rune pick rate.
- Conqueror with Precision / Inspiration - Vi Jungle rune page uses Conqueror, Precision, and Inspiration in 13,869 games with 49.1% win rate and 25.3% rune pick rate.
- Conqueror with Precision / Domination - Vi Jungle rune page uses Conqueror, Precision, and Domination in 8,963 games with 46.8% win rate and 16.4% rune pick rate.
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.