Vi Jungle Build

RiftMind tracks Vi Jungle rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.

Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).

Vi Jungle ranked performance context

  1. Vi Jungle performance profile - Vi Jungle profile: 2.38 KDA, 633 damage per minute, 430 gold per minute, 6.3 CS per minute, 46.9% kill participation across 54,754 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.

Vi Jungle item builds from ranked games

  1. Starter items: Long Sword - Vi Jungle starter items appear in 9,703 games with 45.2% win rate and 17.7% build pick rate.
  2. Starter items: Gustwalker Hatchling - Vi Jungle starter items appear in 639 games with 17.8% win rate and 1.2% build pick rate.
  3. Core items: Black Cleaver + Trinity Force + Death's Dance - Vi Jungle core items appear in 8,895 games with 56.4% win rate and 16.2% build pick rate.
  4. Core items: Guardian Angel + Black Cleaver + Trinity Force - Vi Jungle core items appear in 5,942 games with 61.4% win rate and 10.9% build pick rate.
  5. Core items: Lord Dominik's Regards + The Collector + Voltaic Cyclosword - Vi Jungle core items appear in 3,627 games with 54.3% win rate and 6.6% build pick rate.
  6. Boots: Plated Steelcaps - Vi Jungle boots appear in 25,859 games with 49.7% win rate and 47.2% build pick rate.
  7. Boots: Mercury's Treads - Vi Jungle boots appear in 19,280 games with 49.1% win rate and 35.2% build pick rate.

Vi Jungle rune pages from ranked games

  1. Hail of Blades with Domination / Precision - Vi Jungle rune page uses Hail of Blades, Domination, and Precision in 13,969 games with 49.7% win rate and 25.5% rune pick rate.
  2. Conqueror with Precision / Inspiration - Vi Jungle rune page uses Conqueror, Precision, and Inspiration in 13,869 games with 49.1% win rate and 25.3% rune pick rate.
  3. Conqueror with Precision / Domination - Vi Jungle rune page uses Conqueror, Precision, and Domination in 8,963 games with 46.8% win rate and 16.4% rune pick rate.

How these build statistics are calculated

Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.

Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.

Read the full methodology for the data filters and interpretation guidance.