Vi Support Build
RiftMind tracks Vi Support rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Vi Support ranked performance context
- Vi Support performance profile - Vi Support profile: 1.60 KDA, 630 damage per minute, 361 gold per minute, 1.9 CS per minute, 45.1% kill participation across 1,317 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Vi Support item builds from ranked games
- Starter items: Bloodsong - Vi Support starter items appear in 1,023 games with 44.6% win rate and 77.7% build pick rate.
- Starter items: Long Sword - Vi Support starter items appear in 311 games with 44.7% win rate and 23.6% build pick rate.
- Core items: Lord Dominik's Regards + The Collector + Voltaic Cyclosword - Vi Support core items appear in 104 games with 46.2% win rate and 7.9% build pick rate.
- Core items: Infinity Edge + Lord Dominik's Regards + The Collector - Vi Support core items appear in 59 games with 44.1% win rate and 4.5% build pick rate.
- Core items: Infinity Edge + The Collector + Voltaic Cyclosword - Vi Support core items appear in 45 games with 44.4% win rate and 3.4% build pick rate.
- Boots: Plated Steelcaps - Vi Support boots appear in 381 games with 46.5% win rate and 28.9% build pick rate.
- Boots: Boots of Swiftness - Vi Support boots appear in 249 games with 51.4% win rate and 18.9% build pick rate.
Vi Support rune pages from ranked games
- Hail of Blades with Domination / Precision - Vi Support rune page uses Hail of Blades, Domination, and Precision in 595 games with 45.2% win rate and 45.2% rune pick rate.
- Hail of Blades with Domination / Precision - Vi Support rune page uses Hail of Blades, Domination, and Precision in 76 games with 50.0% win rate and 5.8% rune pick rate.
- Conqueror with Precision / Domination - Vi Support rune page uses Conqueror, Precision, and Domination in 55 games with 36.4% win rate and 4.2% rune pick rate.
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.