Viktor Mid Build

RiftMind tracks Viktor Mid rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.

Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).

Viktor Mid ranked performance context

  1. Viktor Mid performance profile - Viktor Mid profile: 2.18 KDA, 985 damage per minute, 404 gold per minute, 7.0 CS per minute, 41.2% kill participation across 68,210 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.

Viktor Mid item builds from ranked games

  1. Starter items: Doran's Ring - Viktor Mid starter items appear in 29,842 games with 46.8% win rate and 43.8% build pick rate.
  2. Starter items: Dark Seal - Viktor Mid starter items appear in 7,828 games with 53.3% win rate and 11.5% build pick rate.
  3. Core items: Blackfire Torch + Lich Bane + Zhonya's Hourglass - Viktor Mid core items appear in 9,358 games with 56.3% win rate and 13.7% build pick rate.
  4. Core items: Blackfire Torch + Zhonya's Hourglass + Shadowflame - Viktor Mid core items appear in 6,063 games with 55.9% win rate and 8.9% build pick rate.
  5. Core items: Blackfire Torch + Rabadon's Deathcap + Lich Bane - Viktor Mid core items appear in 4,586 games with 59.7% win rate and 6.7% build pick rate.
  6. Boots: Spellslinger's Shoes - Viktor Mid boots appear in 37,403 games with 51.9% win rate and 54.8% build pick rate.
  7. Boots: Crimson Lucidity - Viktor Mid boots appear in 14,672 games with 49.9% win rate and 21.5% build pick rate.

Viktor Mid rune pages from ranked games

  1. Deathfire Touch with Sorcery / Resolve - Viktor Mid rune page uses Deathfire Touch, Sorcery, and Resolve in 29,840 games with 50.1% win rate and 43.7% rune pick rate.
  2. Deathfire Touch with Sorcery / Precision - Viktor Mid rune page uses Deathfire Touch, Sorcery, and Precision in 8,887 games with 48.6% win rate and 13.0% rune pick rate.
  3. Deathfire Touch with Sorcery / Resolve - Viktor Mid rune page uses Deathfire Touch, Sorcery, and Resolve in 7,449 games with 49.9% win rate and 10.9% rune pick rate.

How these build statistics are calculated

Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.

Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.

Read the full methodology for the data filters and interpretation guidance.