Viktor Mid Build
RiftMind tracks Viktor Mid rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Viktor Mid ranked performance context
- Viktor Mid performance profile - Viktor Mid profile: 2.18 KDA, 985 damage per minute, 404 gold per minute, 7.0 CS per minute, 41.2% kill participation across 68,210 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Viktor Mid item builds from ranked games
- Starter items: Doran's Ring - Viktor Mid starter items appear in 29,842 games with 46.8% win rate and 43.8% build pick rate.
- Starter items: Dark Seal - Viktor Mid starter items appear in 7,828 games with 53.3% win rate and 11.5% build pick rate.
- Core items: Blackfire Torch + Lich Bane + Zhonya's Hourglass - Viktor Mid core items appear in 9,358 games with 56.3% win rate and 13.7% build pick rate.
- Core items: Blackfire Torch + Zhonya's Hourglass + Shadowflame - Viktor Mid core items appear in 6,063 games with 55.9% win rate and 8.9% build pick rate.
- Core items: Blackfire Torch + Rabadon's Deathcap + Lich Bane - Viktor Mid core items appear in 4,586 games with 59.7% win rate and 6.7% build pick rate.
- Boots: Spellslinger's Shoes - Viktor Mid boots appear in 37,403 games with 51.9% win rate and 54.8% build pick rate.
- Boots: Crimson Lucidity - Viktor Mid boots appear in 14,672 games with 49.9% win rate and 21.5% build pick rate.
Viktor Mid rune pages from ranked games
- Deathfire Touch with Sorcery / Resolve - Viktor Mid rune page uses Deathfire Touch, Sorcery, and Resolve in 29,840 games with 50.1% win rate and 43.7% rune pick rate.
- Deathfire Touch with Sorcery / Precision - Viktor Mid rune page uses Deathfire Touch, Sorcery, and Precision in 8,887 games with 48.6% win rate and 13.0% rune pick rate.
- Deathfire Touch with Sorcery / Resolve - Viktor Mid rune page uses Deathfire Touch, Sorcery, and Resolve in 7,449 games with 49.9% win rate and 10.9% rune pick rate.
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.