Viktor Top Build
RiftMind tracks Viktor Top rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Viktor Top ranked performance context
- Viktor Top performance profile - Viktor Top profile: 1.77 KDA, 932 damage per minute, 393 gold per minute, 6.9 CS per minute, 34.1% kill participation across 2,002 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Viktor Top item builds from ranked games
- Starter items: Doran's Ring - Viktor Top starter items appear in 923 games with 47.5% win rate and 46.1% build pick rate.
- Starter items: Dark Seal - Viktor Top starter items appear in 128 games with 57.8% win rate and 6.4% build pick rate.
- Core items: Blackfire Torch + Lich Bane + Zhonya's Hourglass - Viktor Top core items appear in 186 games with 56.5% win rate and 9.3% build pick rate.
- Core items: Blackfire Torch + Lich Bane + Shadowflame - Viktor Top core items appear in 126 games with 56.3% win rate and 6.3% build pick rate.
- Core items: Blackfire Torch + Rabadon's Deathcap + Lich Bane - Viktor Top core items appear in 117 games with 58.1% win rate and 5.8% build pick rate.
- Boots: Sorcerer's Shoes - Viktor Top boots appear in 1,017 games with 50.9% win rate and 50.8% build pick rate.
- Boots: Boots of Swiftness - Viktor Top boots appear in 356 games with 48.3% win rate and 17.8% build pick rate.
Viktor Top rune pages from ranked games
- Deathfire Touch with Sorcery / Resolve - Viktor Top rune page uses Deathfire Touch, Sorcery, and Resolve in 745 games with 49.5% win rate and 37.2% rune pick rate.
- Deathfire Touch with Sorcery / Precision - Viktor Top rune page uses Deathfire Touch, Sorcery, and Precision in 252 games with 50.8% win rate and 12.6% rune pick rate.
- Deathfire Touch with Sorcery / Resolve - Viktor Top rune page uses Deathfire Touch, Sorcery, and Resolve in 151 games with 45.7% win rate and 7.5% rune pick rate.
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.