Viktor Top Build

RiftMind tracks Viktor Top rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.

Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).

Viktor Top ranked performance context

  1. Viktor Top performance profile - Viktor Top profile: 1.77 KDA, 932 damage per minute, 393 gold per minute, 6.9 CS per minute, 34.1% kill participation across 2,002 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.

Viktor Top item builds from ranked games

  1. Starter items: Doran's Ring - Viktor Top starter items appear in 923 games with 47.5% win rate and 46.1% build pick rate.
  2. Starter items: Dark Seal - Viktor Top starter items appear in 128 games with 57.8% win rate and 6.4% build pick rate.
  3. Core items: Blackfire Torch + Lich Bane + Zhonya's Hourglass - Viktor Top core items appear in 186 games with 56.5% win rate and 9.3% build pick rate.
  4. Core items: Blackfire Torch + Lich Bane + Shadowflame - Viktor Top core items appear in 126 games with 56.3% win rate and 6.3% build pick rate.
  5. Core items: Blackfire Torch + Rabadon's Deathcap + Lich Bane - Viktor Top core items appear in 117 games with 58.1% win rate and 5.8% build pick rate.
  6. Boots: Sorcerer's Shoes - Viktor Top boots appear in 1,017 games with 50.9% win rate and 50.8% build pick rate.
  7. Boots: Boots of Swiftness - Viktor Top boots appear in 356 games with 48.3% win rate and 17.8% build pick rate.

Viktor Top rune pages from ranked games

  1. Deathfire Touch with Sorcery / Resolve - Viktor Top rune page uses Deathfire Touch, Sorcery, and Resolve in 745 games with 49.5% win rate and 37.2% rune pick rate.
  2. Deathfire Touch with Sorcery / Precision - Viktor Top rune page uses Deathfire Touch, Sorcery, and Precision in 252 games with 50.8% win rate and 12.6% rune pick rate.
  3. Deathfire Touch with Sorcery / Resolve - Viktor Top rune page uses Deathfire Touch, Sorcery, and Resolve in 151 games with 45.7% win rate and 7.5% rune pick rate.

How these build statistics are calculated

Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.

Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.

Read the full methodology for the data filters and interpretation guidance.