Xerath Mid Build
RiftMind tracks Xerath Mid rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Xerath Mid ranked performance context
- Xerath Mid performance profile - Xerath Mid profile: 2.92 KDA, 1029 damage per minute, 407 gold per minute, 6.5 CS per minute, 46.6% kill participation across 39,496 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Xerath Mid item builds from ranked games
- Starter items: Doran's Ring - Xerath Mid starter items appear in 15,880 games with 50.2% win rate and 40.2% build pick rate.
- Starter items: Dark Seal - Xerath Mid starter items appear in 5,306 games with 51.8% win rate and 13.4% build pick rate.
- Core items: Rabadon's Deathcap + Shadowflame + Luden's Echo - Xerath Mid core items appear in 10,020 games with 58.0% win rate and 25.4% build pick rate.
- Core items: Horizon Focus + Shadowflame + Luden's Echo - Xerath Mid core items appear in 5,307 games with 55.5% win rate and 13.4% build pick rate.
- Core items: Shadowflame + Stormsurge + Luden's Echo - Xerath Mid core items appear in 4,057 games with 57.6% win rate and 10.3% build pick rate.
- Boots: Spellslinger's Shoes - Xerath Mid boots appear in 35,559 games with 53.7% win rate and 90.0% build pick rate.
- Boots: Crimson Lucidity - Xerath Mid boots appear in 1,816 games with 46.4% win rate and 4.6% build pick rate.
Xerath Mid rune pages from ranked games
- Arcane Comet with Sorcery / Precision - Xerath Mid rune page uses Arcane Comet, Sorcery, and Precision in 14,696 games with 52.5% win rate and 37.2% rune pick rate.
- Arcane Comet with Sorcery / Precision - Xerath Mid rune page uses Arcane Comet, Sorcery, and Precision in 4,716 games with 52.6% win rate and 11.9% rune pick rate.
- First Strike with Inspiration / Sorcery - Xerath Mid rune page uses First Strike, Inspiration, and Sorcery in 4,649 games with 52.6% win rate and 11.8% rune pick rate.
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.