Yone Mid Build

RiftMind tracks Yone Mid rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.

Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).

Yone Mid ranked performance context

  1. Yone Mid performance profile - Yone Mid profile: 1.76 KDA, 921 damage per minute, 432 gold per minute, 7.2 CS per minute, 38.8% kill participation across 96,168 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.

Yone Mid item builds from ranked games

  1. Starter items: Doran's Bow - Yone Mid starter items appear in 36,608 games with 50.3% win rate and 38.1% build pick rate.
  2. Starter items: Long Sword - Yone Mid starter items appear in 10,971 games with 48.5% win rate and 11.4% build pick rate.
  3. Core items: Infinity Edge + Gunmetal Greaves + Immortal Shieldbow - Yone Mid core items appear in 53,660 games with 57.5% win rate and 55.8% build pick rate.
  4. Core items: Blade of The Ruined King + Gunmetal Greaves + Immortal Shieldbow - Yone Mid core items appear in 32,795 games with 52.8% win rate and 34.1% build pick rate.
  5. Core items: Gunmetal Greaves + Death's Dance + Immortal Shieldbow - Yone Mid core items appear in 26,852 games with 60.1% win rate and 27.9% build pick rate.
  6. Boots: Chainlaced Crushers - Yone Mid boots appear in 3,279 games with 43.5% win rate and 3.4% build pick rate.
  7. Boots: Armored Advance - Yone Mid boots appear in 687 games with 47.6% win rate and 0.7% build pick rate.

Yone Mid rune pages from ranked games

  1. Lethal Tempo with Precision / Resolve - Yone Mid rune page uses Lethal Tempo, Precision, and Resolve in 40,397 games with 50.5% win rate and 42.0% rune pick rate.
  2. Fleet Footwork with Precision / Resolve - Yone Mid rune page uses Fleet Footwork, Precision, and Resolve in 9,701 games with 51.3% win rate and 10.1% rune pick rate.
  3. Lethal Tempo with Precision / Resolve - Yone Mid rune page uses Lethal Tempo, Precision, and Resolve in 9,244 games with 50.2% win rate and 9.6% rune pick rate.

How these build statistics are calculated

Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.

Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.

Read the full methodology for the data filters and interpretation guidance.