Yone Mid Build
RiftMind tracks Yone Mid rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Yone Mid ranked performance context
- Yone Mid performance profile - Yone Mid profile: 1.76 KDA, 921 damage per minute, 432 gold per minute, 7.2 CS per minute, 38.8% kill participation across 96,168 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Yone Mid item builds from ranked games
- Starter items: Doran's Bow - Yone Mid starter items appear in 36,608 games with 50.3% win rate and 38.1% build pick rate.
- Starter items: Long Sword - Yone Mid starter items appear in 10,971 games with 48.5% win rate and 11.4% build pick rate.
- Core items: Infinity Edge + Gunmetal Greaves + Immortal Shieldbow - Yone Mid core items appear in 53,660 games with 57.5% win rate and 55.8% build pick rate.
- Core items: Blade of The Ruined King + Gunmetal Greaves + Immortal Shieldbow - Yone Mid core items appear in 32,795 games with 52.8% win rate and 34.1% build pick rate.
- Core items: Gunmetal Greaves + Death's Dance + Immortal Shieldbow - Yone Mid core items appear in 26,852 games with 60.1% win rate and 27.9% build pick rate.
- Boots: Chainlaced Crushers - Yone Mid boots appear in 3,279 games with 43.5% win rate and 3.4% build pick rate.
- Boots: Armored Advance - Yone Mid boots appear in 687 games with 47.6% win rate and 0.7% build pick rate.
Yone Mid rune pages from ranked games
- Lethal Tempo with Precision / Resolve - Yone Mid rune page uses Lethal Tempo, Precision, and Resolve in 40,397 games with 50.5% win rate and 42.0% rune pick rate.
- Fleet Footwork with Precision / Resolve - Yone Mid rune page uses Fleet Footwork, Precision, and Resolve in 9,701 games with 51.3% win rate and 10.1% rune pick rate.
- Lethal Tempo with Precision / Resolve - Yone Mid rune page uses Lethal Tempo, Precision, and Resolve in 9,244 games with 50.2% win rate and 9.6% rune pick rate.
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.