Yone Top Build
RiftMind tracks Yone Top rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Yone Top ranked performance context
- Yone Top performance profile - Yone Top profile: 1.48 KDA, 926 damage per minute, 423 gold per minute, 7.3 CS per minute, 33.6% kill participation across 79,688 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Yone Top item builds from ranked games
- Starter items: Doran's Bow - Yone Top starter items appear in 33,011 games with 47.4% win rate and 41.4% build pick rate.
- Starter items: Long Sword - Yone Top starter items appear in 10,017 games with 45.2% win rate and 12.6% build pick rate.
- Core items: Infinity Edge + Blade of The Ruined King + Immortal Shieldbow - Yone Top core items appear in 18,117 games with 58.9% win rate and 22.7% build pick rate.
- Core items: Infinity Edge + Death's Dance + Immortal Shieldbow - Yone Top core items appear in 9,701 games with 59.7% win rate and 12.2% build pick rate.
- Core items: Blade of The Ruined King + Death's Dance + Immortal Shieldbow - Yone Top core items appear in 7,633 games with 59.3% win rate and 9.6% build pick rate.
- Boots: Berserker's Greaves - Yone Top boots appear in 73,547 games with 50.0% win rate and 92.3% build pick rate.
- Boots: Plated Steelcaps - Yone Top boots appear in 2,885 games with 46.9% win rate and 3.6% build pick rate.
Yone Top rune pages from ranked games
- Lethal Tempo with Precision / Resolve - Yone Top rune page uses Lethal Tempo, Precision, and Resolve in 35,577 games with 49.0% win rate and 44.6% rune pick rate.
- Lethal Tempo with Precision / Resolve - Yone Top rune page uses Lethal Tempo, Precision, and Resolve in 7,516 games with 47.6% win rate and 9.4% rune pick rate.
- Fleet Footwork with Precision / Resolve - Yone Top rune page uses Fleet Footwork, Precision, and Resolve in 3,520 games with 49.3% win rate and 4.4% rune pick rate.
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.