Yone Top Build

RiftMind tracks Yone Top rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.

Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).

Yone Top ranked performance context

  1. Yone Top performance profile - Yone Top profile: 1.48 KDA, 926 damage per minute, 423 gold per minute, 7.3 CS per minute, 33.6% kill participation across 79,688 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.

Yone Top item builds from ranked games

  1. Starter items: Doran's Bow - Yone Top starter items appear in 33,011 games with 47.4% win rate and 41.4% build pick rate.
  2. Starter items: Long Sword - Yone Top starter items appear in 10,017 games with 45.2% win rate and 12.6% build pick rate.
  3. Core items: Infinity Edge + Blade of The Ruined King + Immortal Shieldbow - Yone Top core items appear in 18,117 games with 58.9% win rate and 22.7% build pick rate.
  4. Core items: Infinity Edge + Death's Dance + Immortal Shieldbow - Yone Top core items appear in 9,701 games with 59.7% win rate and 12.2% build pick rate.
  5. Core items: Blade of The Ruined King + Death's Dance + Immortal Shieldbow - Yone Top core items appear in 7,633 games with 59.3% win rate and 9.6% build pick rate.
  6. Boots: Berserker's Greaves - Yone Top boots appear in 73,547 games with 50.0% win rate and 92.3% build pick rate.
  7. Boots: Plated Steelcaps - Yone Top boots appear in 2,885 games with 46.9% win rate and 3.6% build pick rate.

Yone Top rune pages from ranked games

  1. Lethal Tempo with Precision / Resolve - Yone Top rune page uses Lethal Tempo, Precision, and Resolve in 35,577 games with 49.0% win rate and 44.6% rune pick rate.
  2. Lethal Tempo with Precision / Resolve - Yone Top rune page uses Lethal Tempo, Precision, and Resolve in 7,516 games with 47.6% win rate and 9.4% rune pick rate.
  3. Fleet Footwork with Precision / Resolve - Yone Top rune page uses Fleet Footwork, Precision, and Resolve in 3,520 games with 49.3% win rate and 4.4% rune pick rate.

How these build statistics are calculated

Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.

Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.

Read the full methodology for the data filters and interpretation guidance.