Yorick Jungle Build
RiftMind tracks Yorick Jungle rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Yorick Jungle ranked performance context
- Yorick Jungle performance profile - Yorick Jungle profile: 2.40 KDA, 704 damage per minute, 430 gold per minute, 6.9 CS per minute, 42.2% kill participation across 1,467 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Yorick Jungle item builds from ranked games
- Starter items: Long Sword - Yorick Jungle starter items appear in 176 games with 44.9% win rate and 12.0% build pick rate.
- Starter items: Scorchclaw Pup - Yorick Jungle starter items appear in 20 games with 5.0% win rate and 1.4% build pick rate.
- Core items: Black Cleaver + Trinity Force + Spear of Shojin - Yorick Jungle core items appear in 139 games with 48.9% win rate and 9.5% build pick rate.
- Core items: Trinity Force + Spear of Shojin + Serylda's Grudge - Yorick Jungle core items appear in 89 games with 58.4% win rate and 6.1% build pick rate.
- Core items: Black Cleaver + Spear of Shojin + Liandry's Torment - Yorick Jungle core items appear in 76 games with 55.3% win rate and 5.2% build pick rate.
- Boots: Plated Steelcaps - Yorick Jungle boots appear in 501 games with 45.9% win rate and 34.2% build pick rate.
- Boots: Mercury's Treads - Yorick Jungle boots appear in 354 games with 48.9% win rate and 24.1% build pick rate.
Yorick Jungle rune pages from ranked games
- Conqueror with Precision / Resolve - Yorick Jungle rune page uses Conqueror, Precision, and Resolve in 307 games with 43.0% win rate and 20.9% rune pick rate.
- Conqueror with Precision / Inspiration - Yorick Jungle rune page uses Conqueror, Precision, and Inspiration in 108 games with 56.5% win rate and 7.4% rune pick rate.
- Grasp of the Undying with Resolve / Precision - Yorick Jungle rune page uses Grasp of the Undying, Resolve, and Precision in 84 games with 48.8% win rate and 5.7% rune pick rate.
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.