Zac Jungle Build
RiftMind tracks Zac Jungle rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Zac Jungle ranked performance context
- Zac Jungle performance profile - Zac Jungle profile: 3.37 KDA, 593 damage per minute, 406 gold per minute, 5.9 CS per minute, 52.0% kill participation across 21,358 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Zac Jungle item builds from ranked games
- Starter items: Dark Seal - Zac Jungle starter items appear in 2,441 games with 53.5% win rate and 11.4% build pick rate.
- Starter items: Mosstomper Seedling - Zac Jungle starter items appear in 388 games with 26.8% win rate and 1.8% build pick rate.
- Core items: Spirit Visage + Sunfire Aegis + Thornmail - Zac Jungle core items appear in 5,060 games with 54.8% win rate and 23.7% build pick rate.
- Core items: Spirit Visage + Sunfire Aegis + Hextech Rocketbelt - Zac Jungle core items appear in 3,317 games with 54.7% win rate and 15.5% build pick rate.
- Core items: Spirit Visage + Sunfire Aegis + Randuin's Omen - Zac Jungle core items appear in 1,839 games with 55.1% win rate and 8.6% build pick rate.
- Boots: Ionian Boots of Lucidity - Zac Jungle boots appear in 9,079 games with 51.7% win rate and 42.5% build pick rate.
- Boots: Mercury's Treads - Zac Jungle boots appear in 5,619 games with 50.6% win rate and 26.3% build pick rate.
Zac Jungle rune pages from ranked games
- Aftershock with Resolve / Precision - Zac Jungle rune page uses Aftershock, Resolve, and Precision in 6,230 games with 51.8% win rate and 29.2% rune pick rate.
- Conqueror with Precision / Resolve - Zac Jungle rune page uses Conqueror, Precision, and Resolve in 4,264 games with 50.9% win rate and 20.0% rune pick rate.
- Conqueror with Precision / Inspiration - Zac Jungle rune page uses Conqueror, Precision, and Inspiration in 4,206 games with 49.7% win rate and 19.7% rune pick rate.
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.