Zac Top Build

RiftMind tracks Zac Top rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.

Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).

Zac Top ranked performance context

  1. Zac Top performance profile - Zac Top profile: 2.52 KDA, 764 damage per minute, 382 gold per minute, 5.9 CS per minute, 40.5% kill participation across 2,873 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.

Zac Top item builds from ranked games

  1. Starter items: Doran's Shield - Zac Top starter items appear in 973 games with 50.6% win rate and 33.9% build pick rate.
  2. Starter items: Doran's Helm - Zac Top starter items appear in 271 games with 50.9% win rate and 9.4% build pick rate.
  3. Core items: Spirit Visage + Sunfire Aegis + Thornmail - Zac Top core items appear in 538 games with 59.5% win rate and 18.7% build pick rate.
  4. Core items: Unending Despair + Spirit Visage + Sunfire Aegis - Zac Top core items appear in 271 games with 65.7% win rate and 9.4% build pick rate.
  5. Core items: Unending Despair + Spirit Visage + Thornmail - Zac Top core items appear in 185 games with 60.0% win rate and 6.4% build pick rate.
  6. Boots: Plated Steelcaps - Zac Top boots appear in 1,375 games with 53.5% win rate and 47.9% build pick rate.
  7. Boots: Mercury's Treads - Zac Top boots appear in 747 games with 52.9% win rate and 26.0% build pick rate.

Zac Top rune pages from ranked games

  1. Grasp of the Undying with Resolve / Precision - Zac Top rune page uses Grasp of the Undying, Resolve, and Precision in 1,108 games with 51.5% win rate and 38.6% rune pick rate.
  2. Conqueror with Precision / Resolve - Zac Top rune page uses Conqueror, Precision, and Resolve in 359 games with 51.3% win rate and 12.5% rune pick rate.
  3. Grasp of the Undying with Resolve / Precision - Zac Top rune page uses Grasp of the Undying, Resolve, and Precision in 287 games with 57.1% win rate and 10.0% rune pick rate.

How these build statistics are calculated

Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.

Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.

Read the full methodology for the data filters and interpretation guidance.