Zac Top Build
RiftMind tracks Zac Top rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Zac Top ranked performance context
- Zac Top performance profile - Zac Top profile: 2.52 KDA, 764 damage per minute, 382 gold per minute, 5.9 CS per minute, 40.5% kill participation across 2,873 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Zac Top item builds from ranked games
- Starter items: Doran's Shield - Zac Top starter items appear in 973 games with 50.6% win rate and 33.9% build pick rate.
- Starter items: Doran's Helm - Zac Top starter items appear in 271 games with 50.9% win rate and 9.4% build pick rate.
- Core items: Spirit Visage + Sunfire Aegis + Thornmail - Zac Top core items appear in 538 games with 59.5% win rate and 18.7% build pick rate.
- Core items: Unending Despair + Spirit Visage + Sunfire Aegis - Zac Top core items appear in 271 games with 65.7% win rate and 9.4% build pick rate.
- Core items: Unending Despair + Spirit Visage + Thornmail - Zac Top core items appear in 185 games with 60.0% win rate and 6.4% build pick rate.
- Boots: Plated Steelcaps - Zac Top boots appear in 1,375 games with 53.5% win rate and 47.9% build pick rate.
- Boots: Mercury's Treads - Zac Top boots appear in 747 games with 52.9% win rate and 26.0% build pick rate.
Zac Top rune pages from ranked games
- Grasp of the Undying with Resolve / Precision - Zac Top rune page uses Grasp of the Undying, Resolve, and Precision in 1,108 games with 51.5% win rate and 38.6% rune pick rate.
- Conqueror with Precision / Resolve - Zac Top rune page uses Conqueror, Precision, and Resolve in 359 games with 51.3% win rate and 12.5% rune pick rate.
- Grasp of the Undying with Resolve / Precision - Zac Top rune page uses Grasp of the Undying, Resolve, and Precision in 287 games with 57.1% win rate and 10.0% rune pick rate.
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.