Zac Support Build
RiftMind tracks Zac Support rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Zac Support ranked performance context
- Zac Support performance profile - Zac Support profile: 2.48 KDA, 491 damage per minute, 338 gold per minute, 1.7 CS per minute, 51.2% kill participation across 2,165 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Zac Support item builds from ranked games
- Starter items: Celestial Opposition - Zac Support starter items appear in 1,125 games with 47.8% win rate and 52.0% build pick rate.
- Starter items: Solstice Sleigh - Zac Support starter items appear in 620 games with 51.3% win rate and 28.6% build pick rate.
- Core items: Spirit Visage + Sunfire Aegis + Thornmail - Zac Support core items appear in 229 games with 48.9% win rate and 10.6% build pick rate.
- Core items: Zeke's Convergence + Sunfire Aegis + Thornmail - Zac Support core items appear in 52 games with 61.5% win rate and 2.4% build pick rate.
- Core items: Zeke's Convergence + Spirit Visage + Sunfire Aegis - Zac Support core items appear in 49 games with 63.3% win rate and 2.3% build pick rate.
- Boots: Plated Steelcaps - Zac Support boots appear in 903 games with 48.4% win rate and 41.7% build pick rate.
- Boots: Mercury's Treads - Zac Support boots appear in 474 games with 48.1% win rate and 21.9% build pick rate.
Zac Support rune pages from ranked games
- Aftershock with Resolve / Precision - Zac Support rune page uses Aftershock, Resolve, and Precision in 804 games with 46.0% win rate and 37.1% rune pick rate.
- Conqueror with Precision / Resolve - Zac Support rune page uses Conqueror, Precision, and Resolve in 144 games with 42.4% win rate and 6.7% rune pick rate.
- Aftershock with Resolve / Precision - Zac Support rune page uses Aftershock, Resolve, and Precision in 128 games with 49.2% win rate and 5.9% rune pick rate.
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.