Zed Mid Build
RiftMind tracks Zed Mid rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Zed Mid ranked performance context
- Zed Mid performance profile - Zed Mid profile: 2.14 KDA, 977 damage per minute, 445 gold per minute, 6.2 CS per minute, 42.1% kill participation across 85,475 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Zed Mid item builds from ranked games
- Starter items: Long Sword - Zed Mid starter items appear in 19,758 games with 42.8% win rate and 23.1% build pick rate.
- Starter items: Doran's Blade - Zed Mid starter items appear in 14,415 games with 45.5% win rate and 16.9% build pick rate.
- Core items: Bastionbreaker + Lord Dominik's Regards + Voltaic Cyclosword - Zed Mid core items appear in 13,299 games with 55.0% win rate and 15.6% build pick rate.
- Core items: Bastionbreaker + Axiom Arc + Voltaic Cyclosword - Zed Mid core items appear in 13,089 games with 57.2% win rate and 15.3% build pick rate.
- Core items: Bastionbreaker + Serylda's Grudge + Voltaic Cyclosword - Zed Mid core items appear in 9,260 games with 53.6% win rate and 10.8% build pick rate.
- Boots: Crimson Lucidity - Zed Mid boots appear in 52,606 games with 49.9% win rate and 61.5% build pick rate.
- Boots: Chainlaced Crushers - Zed Mid boots appear in 18,468 games with 46.0% win rate and 21.6% build pick rate.
Zed Mid rune pages from ranked games
- First Strike with Inspiration / Precision - Zed Mid rune page uses First Strike, Inspiration, and Precision in 16,464 games with 51.2% win rate and 19.3% rune pick rate.
- Electrocute with Domination / Sorcery - Zed Mid rune page uses Electrocute, Domination, and Sorcery in 13,638 games with 45.6% win rate and 16.0% rune pick rate.
- First Strike with Inspiration / Precision - Zed Mid rune page uses First Strike, Inspiration, and Precision in 10,885 games with 49.7% win rate and 12.7% rune pick rate.
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.