Zed Mid Build

RiftMind tracks Zed Mid rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.

Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).

Zed Mid ranked performance context

  1. Zed Mid performance profile - Zed Mid profile: 2.14 KDA, 977 damage per minute, 445 gold per minute, 6.2 CS per minute, 42.1% kill participation across 85,475 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.

Zed Mid item builds from ranked games

  1. Starter items: Long Sword - Zed Mid starter items appear in 19,758 games with 42.8% win rate and 23.1% build pick rate.
  2. Starter items: Doran's Blade - Zed Mid starter items appear in 14,415 games with 45.5% win rate and 16.9% build pick rate.
  3. Core items: Bastionbreaker + Lord Dominik's Regards + Voltaic Cyclosword - Zed Mid core items appear in 13,299 games with 55.0% win rate and 15.6% build pick rate.
  4. Core items: Bastionbreaker + Axiom Arc + Voltaic Cyclosword - Zed Mid core items appear in 13,089 games with 57.2% win rate and 15.3% build pick rate.
  5. Core items: Bastionbreaker + Serylda's Grudge + Voltaic Cyclosword - Zed Mid core items appear in 9,260 games with 53.6% win rate and 10.8% build pick rate.
  6. Boots: Crimson Lucidity - Zed Mid boots appear in 52,606 games with 49.9% win rate and 61.5% build pick rate.
  7. Boots: Chainlaced Crushers - Zed Mid boots appear in 18,468 games with 46.0% win rate and 21.6% build pick rate.

Zed Mid rune pages from ranked games

  1. First Strike with Inspiration / Precision - Zed Mid rune page uses First Strike, Inspiration, and Precision in 16,464 games with 51.2% win rate and 19.3% rune pick rate.
  2. Electrocute with Domination / Sorcery - Zed Mid rune page uses Electrocute, Domination, and Sorcery in 13,638 games with 45.6% win rate and 16.0% rune pick rate.
  3. First Strike with Inspiration / Precision - Zed Mid rune page uses First Strike, Inspiration, and Precision in 10,885 games with 49.7% win rate and 12.7% rune pick rate.

How these build statistics are calculated

Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.

Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.

Read the full methodology for the data filters and interpretation guidance.