Annie Mid Build

RiftMind tracks Annie Mid rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.

Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).

Annie Mid ranked performance context

  1. Annie Mid performance profile - Annie Mid profile: 2.19 KDA, 918 damage per minute, 394 gold per minute, 5.9 CS per minute, 44.2% kill participation across 19,928 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.

Annie Mid item builds from ranked games

  1. Starter items: Doran's Ring - Annie Mid starter items appear in 8,310 games with 45.8% win rate and 41.7% build pick rate.
  2. Starter items: Dark Seal - Annie Mid starter items appear in 2,188 games with 54.5% win rate and 11.0% build pick rate.
  3. Core items: Malignance + Shadowflame + Stormsurge - Annie Mid core items appear in 4,033 games with 57.7% win rate and 20.2% build pick rate.
  4. Core items: Malignance + Zhonya's Hourglass + Shadowflame - Annie Mid core items appear in 1,906 games with 57.6% win rate and 9.6% build pick rate.
  5. Core items: Malignance + Hextech Rocketbelt + Shadowflame - Annie Mid core items appear in 1,748 games with 57.4% win rate and 8.8% build pick rate.
  6. Boots: Spellslinger's Shoes - Annie Mid boots appear in 15,676 games with 51.6% win rate and 78.7% build pick rate.
  7. Boots: Crimson Lucidity - Annie Mid boots appear in 2,044 games with 49.4% win rate and 10.3% build pick rate.

Annie Mid rune pages from ranked games

  1. Electrocute with Domination / Sorcery - Annie Mid rune page uses Electrocute, Domination, and Sorcery in 8,527 games with 49.9% win rate and 42.8% rune pick rate.
  2. Electrocute with Domination / Sorcery - Annie Mid rune page uses Electrocute, Domination, and Sorcery in 2,180 games with 47.9% win rate and 10.9% rune pick rate.
  3. Deathfire Touch with Sorcery / Precision - Annie Mid rune page uses Deathfire Touch, Sorcery, and Precision in 1,630 games with 50.4% win rate and 8.2% rune pick rate.

How these build statistics are calculated

Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.

Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.

Read the full methodology for the data filters and interpretation guidance.