Annie Mid Build
RiftMind tracks Annie Mid rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Annie Mid ranked performance context
- Annie Mid performance profile - Annie Mid profile: 2.19 KDA, 918 damage per minute, 394 gold per minute, 5.9 CS per minute, 44.2% kill participation across 19,928 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Annie Mid item builds from ranked games
- Starter items: Doran's Ring - Annie Mid starter items appear in 8,310 games with 45.8% win rate and 41.7% build pick rate.
- Starter items: Dark Seal - Annie Mid starter items appear in 2,188 games with 54.5% win rate and 11.0% build pick rate.
- Core items: Malignance + Shadowflame + Stormsurge - Annie Mid core items appear in 4,033 games with 57.7% win rate and 20.2% build pick rate.
- Core items: Malignance + Zhonya's Hourglass + Shadowflame - Annie Mid core items appear in 1,906 games with 57.6% win rate and 9.6% build pick rate.
- Core items: Malignance + Hextech Rocketbelt + Shadowflame - Annie Mid core items appear in 1,748 games with 57.4% win rate and 8.8% build pick rate.
- Boots: Spellslinger's Shoes - Annie Mid boots appear in 15,676 games with 51.6% win rate and 78.7% build pick rate.
- Boots: Crimson Lucidity - Annie Mid boots appear in 2,044 games with 49.4% win rate and 10.3% build pick rate.
Annie Mid rune pages from ranked games
- Electrocute with Domination / Sorcery - Annie Mid rune page uses Electrocute, Domination, and Sorcery in 8,527 games with 49.9% win rate and 42.8% rune pick rate.
- Electrocute with Domination / Sorcery - Annie Mid rune page uses Electrocute, Domination, and Sorcery in 2,180 games with 47.9% win rate and 10.9% rune pick rate.
- Deathfire Touch with Sorcery / Precision - Annie Mid rune page uses Deathfire Touch, Sorcery, and Precision in 1,630 games with 50.4% win rate and 8.2% rune pick rate.
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.