Fizz Mid Build
RiftMind tracks Fizz Mid rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Fizz Mid ranked performance context
- Fizz Mid performance profile - Fizz Mid profile: 2.32 KDA, 875 damage per minute, 440 gold per minute, 6.0 CS per minute, 44.1% kill participation across 61,759 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Fizz Mid item builds from ranked games
- Starter items: Doran's Ring - Fizz Mid starter items appear in 19,260 games with 48.5% win rate and 31.2% build pick rate.
- Starter items: Dark Seal - Fizz Mid starter items appear in 10,376 games with 50.8% win rate and 16.8% build pick rate.
- Core items: Lich Bane + Zhonya's Hourglass + Shadowflame - Fizz Mid core items appear in 19,800 games with 54.8% win rate and 32.1% build pick rate.
- Core items: Rabadon's Deathcap + Lich Bane + Zhonya's Hourglass - Fizz Mid core items appear in 12,545 games with 57.4% win rate and 20.3% build pick rate.
- Core items: Rabadon's Deathcap + Lich Bane + Shadowflame - Fizz Mid core items appear in 10,295 games with 56.9% win rate and 16.7% build pick rate.
- Boots: Spellslinger's Shoes - Fizz Mid boots appear in 45,328 games with 52.5% win rate and 73.4% build pick rate.
- Boots: Crimson Lucidity - Fizz Mid boots appear in 12,222 games with 53.0% win rate and 19.8% build pick rate.
Fizz Mid rune pages from ranked games
- Electrocute with Domination / Sorcery - Fizz Mid rune page uses Electrocute, Domination, and Sorcery in 22,771 games with 51.5% win rate and 36.9% rune pick rate.
- Electrocute with Domination / Precision - Fizz Mid rune page uses Electrocute, Domination, and Precision in 12,894 games with 52.3% win rate and 20.9% rune pick rate.
- Electrocute with Domination / Sorcery - Fizz Mid rune page uses Electrocute, Domination, and Sorcery in 4,534 games with 49.9% win rate and 7.3% rune pick rate.
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.