Fizz Mid Build

RiftMind tracks Fizz Mid rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.

Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).

Fizz Mid ranked performance context

  1. Fizz Mid performance profile - Fizz Mid profile: 2.32 KDA, 875 damage per minute, 440 gold per minute, 6.0 CS per minute, 44.1% kill participation across 61,759 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.

Fizz Mid item builds from ranked games

  1. Starter items: Doran's Ring - Fizz Mid starter items appear in 19,260 games with 48.5% win rate and 31.2% build pick rate.
  2. Starter items: Dark Seal - Fizz Mid starter items appear in 10,376 games with 50.8% win rate and 16.8% build pick rate.
  3. Core items: Lich Bane + Zhonya's Hourglass + Shadowflame - Fizz Mid core items appear in 19,800 games with 54.8% win rate and 32.1% build pick rate.
  4. Core items: Rabadon's Deathcap + Lich Bane + Zhonya's Hourglass - Fizz Mid core items appear in 12,545 games with 57.4% win rate and 20.3% build pick rate.
  5. Core items: Rabadon's Deathcap + Lich Bane + Shadowflame - Fizz Mid core items appear in 10,295 games with 56.9% win rate and 16.7% build pick rate.
  6. Boots: Spellslinger's Shoes - Fizz Mid boots appear in 45,328 games with 52.5% win rate and 73.4% build pick rate.
  7. Boots: Crimson Lucidity - Fizz Mid boots appear in 12,222 games with 53.0% win rate and 19.8% build pick rate.

Fizz Mid rune pages from ranked games

  1. Electrocute with Domination / Sorcery - Fizz Mid rune page uses Electrocute, Domination, and Sorcery in 22,771 games with 51.5% win rate and 36.9% rune pick rate.
  2. Electrocute with Domination / Precision - Fizz Mid rune page uses Electrocute, Domination, and Precision in 12,894 games with 52.3% win rate and 20.9% rune pick rate.
  3. Electrocute with Domination / Sorcery - Fizz Mid rune page uses Electrocute, Domination, and Sorcery in 4,534 games with 49.9% win rate and 7.3% rune pick rate.

How these build statistics are calculated

Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.

Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.

Read the full methodology for the data filters and interpretation guidance.