Best Fizz Mid Synergies
The best partner with Fizz Mid is Vel'Koz Support. The pair wins 52.7% across 3,524 games, 0.6 points more than the two champions' own win rates predict. Teemo Top (+0.6 over 7,252 games) and Graves Jungle (+0.6 over 7,652 games) also over-perform. Shyvana Jungle has the highest raw win rate (55.9%) among well-sampled pairs, but that is about what its own strength predicts (54.7% expected). Based on Low Elo Ranked Solo/Duo games, patches 26.20-26.22. These are observed associations, not guaranteed outcomes. The weakest listed synergies for Fizz Mid are Veigar ADC, Ziggs ADC, Viktor ADC, Varus ADC, Tahm Kench Support, FiddleSticks Jungle, Karthus Jungle, Pyke Support, Leona Support, and Nautilus Support. The detailed info below lists each partner with observed win rate, expected win rate delta, sample size, rank scope, and patch window.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Fizz Mid duo tips
- Fizz & Blitzcrank - Rocket Grab(Q) pulls a target toward Blitzcrank and Power Fist(E) knocks them up, giving Fizz a more predictable window for Chum the Waters(R), which delays before knocking up nearby enemies.
- Jarvan IV & Fizz - Fizz players recommend Jarvan as a high-gank jungler because Fizz often has to play under his turret. Jarvan's knock-up gives those early ganks setup, letting Fizz follow without spending Playful/Trickster(E) just to reach the target.
- Fizz & Vayne - Chum the Waters (Fizz R) slows and then knocks up its target, giving Vayne (Vayne W) a brief, more predictable window to stack Silver Bolts. Vayne's sustained physical damage also complements Fizz's magic burst when they focus the same target.
- Hecarim & Fizz - Fizz's Chum the Waters(R) slows and knocks a target up, while Hecarim's Onslaught of Shadows(R) can fear enemies around his charge endpoint. Fizz players recommend pairing his ganks with a crowd-control jungler, and Hecarim players list Fizz as a useful mid partner, so the duo can chain control on mid-lane picks.
- Naafiri & Fizz - Chum the Waters (Fizz R) slows and then knocks up a target, while Hounds' Pursuit (Naafiri R) lets Naafiri and her pack close onto a champion. Layering those entry tools on one isolated target gives the duo a focused burst window, with Fizz's magic damage and Naafiri's physical damage.
Top 10 Low Elo Fizz Mid all-role strongest synergies
- Vel'Koz Support - 52.7% win rate with Fizz Mid (+0.6 points vs expected), 3,524 games.
- Teemo Top - 55.1% win rate with Fizz Mid (+0.6 points vs expected), 7,252 games.
- Graves Jungle - 53.0% win rate with Fizz Mid (+0.6 points vs expected), 7,652 games.
- Samira ADC - 51.9% win rate with Fizz Mid (+0.5 points vs expected), 5,084 games.
- Milio Support - 55.2% win rate with Fizz Mid (+0.5 points vs expected), 5,007 games.
- Soraka Support - 55.1% win rate with Fizz Mid (+0.5 points vs expected), 4,319 games.
- Senna Support - 53.1% win rate with Fizz Mid (+0.5 points vs expected), 5,902 games.
- Lux Support - 52.5% win rate with Fizz Mid (+0.5 points vs expected), 13,710 games.
- Brand Support - 51.9% win rate with Fizz Mid (+0.4 points vs expected), 4,613 games.
- Master Yi Jungle - 53.6% win rate with Fizz Mid (+0.4 points vs expected), 10,780 games.
Top 10 Low Elo Fizz Mid all-role weakest synergies
- Veigar ADC - 52.4% win rate with Fizz Mid (-1.0 points vs expected), 1,024 games.
- Ziggs ADC - 53.0% win rate with Fizz Mid (-1.0 points vs expected), 1,398 games.
- Viktor ADC - 52.2% win rate with Fizz Mid (-0.8 points vs expected), 1,023 games.
- Varus ADC - 48.7% win rate with Fizz Mid (-0.7 points vs expected), 3,769 games.
- Tahm Kench Support - 50.4% win rate with Fizz Mid (-0.6 points vs expected), 3,886 games.
- FiddleSticks Jungle - 51.6% win rate with Fizz Mid (-0.5 points vs expected), 1,835 games.
- Karthus Jungle - 50.3% win rate with Fizz Mid (-0.5 points vs expected), 1,228 games.
- Pyke Support - 49.9% win rate with Fizz Mid (-0.5 points vs expected), 6,218 games.
- Leona Support - 53.2% win rate with Fizz Mid (-0.5 points vs expected), 9,978 games.
- Nautilus Support - 51.0% win rate with Fizz Mid (-0.5 points vs expected), 11,333 games.
Top 10 High Elo Fizz Mid all-role strongest synergies
- Senna Support - 53.0% win rate with Fizz Mid (+0.7 points vs expected), 2,567 games.
- Lulu Support - 51.1% win rate with Fizz Mid (+0.7 points vs expected), 6,979 games.
- Varus ADC - 50.4% win rate with Fizz Mid (+0.6 points vs expected), 1,582 games.
- Soraka Support - 50.3% win rate with Fizz Mid (+0.5 points vs expected), 2,503 games.
- Smolder ADC - 49.8% win rate with Fizz Mid (+0.5 points vs expected), 1,967 games.
- Karma Support - 49.8% win rate with Fizz Mid (+0.5 points vs expected), 4,276 games.
- Janna Support - 53.5% win rate with Fizz Mid (+0.5 points vs expected), 2,918 games.
- Sona Support - 53.8% win rate with Fizz Mid (+0.4 points vs expected), 1,484 games.
- Ashe ADC - 51.1% win rate with Fizz Mid (+0.4 points vs expected), 2,557 games.
- Cho'Gath Top - 52.8% win rate with Fizz Mid (+0.4 points vs expected), 1,451 games.
Top 10 High Elo Fizz Mid all-role weakest synergies
- Pyke Support - 49.5% win rate with Fizz Mid (-1.0 points vs expected), 2,794 games.
- Nautilus Support - 47.4% win rate with Fizz Mid (-1.0 points vs expected), 5,091 games.
- Samira ADC - 48.1% win rate with Fizz Mid (-0.7 points vs expected), 1,593 games.
- Draven ADC - 49.0% win rate with Fizz Mid (-0.7 points vs expected), 2,061 games.
- Leona Support - 51.2% win rate with Fizz Mid (-0.6 points vs expected), 3,594 games.
- Blitzcrank Support - 51.3% win rate with Fizz Mid (-0.6 points vs expected), 3,590 games.
- Rengar Jungle - 49.0% win rate with Fizz Mid (-0.6 points vs expected), 2,096 games.
- Rell Support - 51.9% win rate with Fizz Mid (-0.5 points vs expected), 2,079 games.
- Irelia Top - 49.5% win rate with Fizz Mid (-0.5 points vs expected), 2,290 games.
- Tristana ADC - 50.7% win rate with Fizz Mid (-0.5 points vs expected), 4,058 games.
How these matchup statistics are calculated
Counter and synergy statistics use Ranked Solo/Duo games, exclude matches shorter than 600 seconds, and group results by patch window, region, rank scope, and champion role.
Pairwise pages use a rolling three-patch window and compare observed win rate with a log-odds expected win rate based on each champion's role-adjusted baseline; listed pairs require at least 1,000 games.
Read the full methodology for the model and guidance on interpreting these results.