Ryze Top Build
RiftMind tracks Ryze Top rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Ryze Top ranked performance context
- Ryze Top performance profile - Ryze Top profile: 1.78 KDA, 881 damage per minute, 411 gold per minute, 7.5 CS per minute, 32.8% kill participation across 3,771 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Ryze Top item builds from ranked games
- Starter items: Doran's Ring - Ryze Top starter items appear in 1,051 games with 48.3% win rate and 27.9% build pick rate.
- Starter items: Dark Seal - Ryze Top starter items appear in 69 games with 63.8% win rate and 1.8% build pick rate.
- Core items: Actualizer + Rabadon's Deathcap + Rod of Ages - Ryze Top core items appear in 408 games with 61.5% win rate and 10.8% build pick rate.
- Core items: Actualizer + Zhonya's Hourglass + Rod of Ages - Ryze Top core items appear in 302 games with 57.9% win rate and 8.0% build pick rate.
- Core items: Actualizer + Frozen Heart + Rod of Ages - Ryze Top core items appear in 185 games with 58.9% win rate and 4.9% build pick rate.
- Boots: Sorcerer's Shoes - Ryze Top boots appear in 1,432 games with 52.3% win rate and 38.0% build pick rate.
- Boots: Ionian Boots of Lucidity - Ryze Top boots appear in 744 games with 47.7% win rate and 19.7% build pick rate.
Ryze Top rune pages from ranked games
- Stormraider's Surge with Sorcery / Resolve - Ryze Top rune page uses Stormraider's Surge, Sorcery, and Resolve in 1,050 games with 46.5% win rate and 27.8% rune pick rate.
- Stormraider's Surge with Sorcery / Inspiration - Ryze Top rune page uses Stormraider's Surge, Sorcery, and Inspiration in 241 games with 46.1% win rate and 6.4% rune pick rate.
- Deathfire Touch with Sorcery / Resolve - Ryze Top rune page uses Deathfire Touch, Sorcery, and Resolve in 193 games with 52.3% win rate and 5.1% rune pick rate.
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.