Best Ryze Top Synergies
The best partner with Ryze Top is Yone Mid. The pair wins 48.8% across 1,061 games, 0.1 points more than the two champions' own win rates predict. Jhin ADC (+0.1 over 1,267 games) and Kai'Sa ADC (+0.1 over 1,201 games) also over-perform. Jhin ADC has the highest raw win rate (50.0%) among well-sampled pairs, but that is about what its own strength predicts (48.7% expected). Based on Low Elo Ranked Solo/Duo games, patches 26.20-26.22. These are observed associations, not guaranteed outcomes. The weakest listed synergies for Ryze Top are Jhin ADC and Lulu Support. The detailed info below lists each partner with observed win rate, expected win rate delta, sample size, rank scope, and patch window.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Top 4 Low Elo Ryze Top all-role strongest synergies
- Yone Mid - 48.8% win rate with Ryze Top (+0.1 points vs expected), 1,061 games.
- Jhin ADC - 50.0% win rate with Ryze Top (+0.1 points vs expected), 1,267 games.
- Kai'Sa ADC - 49.5% win rate with Ryze Top (+0.1 points vs expected), 1,201 games.
- Caitlyn ADC - 48.6% win rate with Ryze Top (+0.0 points vs expected), 1,141 games.
Top 4 High Elo Ryze Top all-role strongest synergies
- Yone Mid - 49.7% win rate with Ryze Top (+0.4 points vs expected), 1,000 games.
- Thresh Support - 50.2% win rate with Ryze Top (+0.1 points vs expected), 1,080 games.
- Lee Sin Jungle - 47.2% win rate with Ryze Top (+0.0 points vs expected), 1,296 games.
- Kai'Sa ADC - 49.1% win rate with Ryze Top (+0.0 points vs expected), 1,543 games.
Top 2 High Elo Ryze Top all-role weakest synergies
- Jhin ADC - 47.2% win rate with Ryze Top (-0.3 points vs expected), 1,467 games.
- Lulu Support - 49.8% win rate with Ryze Top (-0.1 points vs expected), 1,061 games.
How these matchup statistics are calculated
Counter and synergy statistics use Ranked Solo/Duo games, exclude matches shorter than 600 seconds, and group results by patch window, region, rank scope, and champion role.
Pairwise pages use a rolling three-patch window and compare observed win rate with a log-odds expected win rate based on each champion's role-adjusted baseline; listed pairs require at least 1,000 games.
Read the full methodology for the model and guidance on interpreting these results.