Zoe Mid Build
RiftMind tracks Zoe Mid rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Zoe Mid ranked performance context
- Zoe Mid performance profile - Zoe Mid profile: 2.42 KDA, 919 damage per minute, 391 gold per minute, 5.9 CS per minute, 44.0% kill participation across 24,382 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.
Zoe Mid item builds from ranked games
- Starter items: Doran's Ring - Zoe Mid starter items appear in 10,323 games with 46.2% win rate and 42.3% build pick rate.
- Starter items: Dark Seal - Zoe Mid starter items appear in 4,259 games with 50.4% win rate and 17.5% build pick rate.
- Core items: Lich Bane + Shadowflame + Luden's Echo - Zoe Mid core items appear in 3,731 games with 54.2% win rate and 15.3% build pick rate.
- Core items: Shadowflame + Stormsurge + Luden's Echo - Zoe Mid core items appear in 3,184 games with 52.6% win rate and 13.1% build pick rate.
- Core items: Rabadon's Deathcap + Shadowflame + Luden's Echo - Zoe Mid core items appear in 2,860 games with 53.0% win rate and 11.7% build pick rate.
- Boots: Spellslinger's Shoes - Zoe Mid boots appear in 19,318 games with 49.4% win rate and 79.2% build pick rate.
- Boots: Crimson Lucidity - Zoe Mid boots appear in 3,816 games with 49.1% win rate and 15.7% build pick rate.
Zoe Mid rune pages from ranked games
- Electrocute with Domination / Sorcery - Zoe Mid rune page uses Electrocute, Domination, and Sorcery in 8,703 games with 46.8% win rate and 35.7% rune pick rate.
- Dark Harvest with Domination / Sorcery - Zoe Mid rune page uses Dark Harvest, Domination, and Sorcery in 2,271 games with 49.0% win rate and 9.3% rune pick rate.
- Electrocute with Domination / Precision - Zoe Mid rune page uses Electrocute, Domination, and Precision in 2,006 games with 45.9% win rate and 8.2% rune pick rate.
How these build statistics are calculated
Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.
Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.
Read the full methodology for the data filters and interpretation guidance.