Zoe Mid Build

RiftMind tracks Zoe Mid rune and item builds alongside role win rate, pick rate, and patch-specific League of Legends performance.

Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).

Zoe Mid ranked performance context

  1. Zoe Mid performance profile - Zoe Mid profile: 2.42 KDA, 919 damage per minute, 391 gold per minute, 5.9 CS per minute, 44.0% kill participation across 24,382 games. Use this alongside win rate and matchup data because raw performance stats can be role and composition dependent.

Zoe Mid item builds from ranked games

  1. Starter items: Doran's Ring - Zoe Mid starter items appear in 10,323 games with 46.2% win rate and 42.3% build pick rate.
  2. Starter items: Dark Seal - Zoe Mid starter items appear in 4,259 games with 50.4% win rate and 17.5% build pick rate.
  3. Core items: Lich Bane + Shadowflame + Luden's Echo - Zoe Mid core items appear in 3,731 games with 54.2% win rate and 15.3% build pick rate.
  4. Core items: Shadowflame + Stormsurge + Luden's Echo - Zoe Mid core items appear in 3,184 games with 52.6% win rate and 13.1% build pick rate.
  5. Core items: Rabadon's Deathcap + Shadowflame + Luden's Echo - Zoe Mid core items appear in 2,860 games with 53.0% win rate and 11.7% build pick rate.
  6. Boots: Spellslinger's Shoes - Zoe Mid boots appear in 19,318 games with 49.4% win rate and 79.2% build pick rate.
  7. Boots: Crimson Lucidity - Zoe Mid boots appear in 3,816 games with 49.1% win rate and 15.7% build pick rate.

Zoe Mid rune pages from ranked games

  1. Electrocute with Domination / Sorcery - Zoe Mid rune page uses Electrocute, Domination, and Sorcery in 8,703 games with 46.8% win rate and 35.7% rune pick rate.
  2. Dark Harvest with Domination / Sorcery - Zoe Mid rune page uses Dark Harvest, Domination, and Sorcery in 2,271 games with 49.0% win rate and 9.3% rune pick rate.
  3. Electrocute with Domination / Precision - Zoe Mid rune page uses Electrocute, Domination, and Precision in 2,006 games with 45.9% win rate and 8.2% rune pick rate.

How these build statistics are calculated

Build, rune, and item statistics use patch-specific Ranked Solo/Duo aggregates filtered by region, rank scope, champion, and role.

Pick rate and win rate describe the observed sample, while counter and synergy metrics on the related pages use a separate rolling-window, role-adjusted model.

Read the full methodology for the data filters and interpretation guidance.