Best Teemo Top Synergies
The best partner with Teemo Top is Yasuo Mid. The pair wins 53.6% across 15,582 games, 2.1 points more than the two champions' own win rates predict. Yone Mid (+1.7 over 15,042 games) and Master Yi Jungle (+1.6 over 12,110 games) also over-perform. Sion Mid has the highest raw win rate (56.9%) among well-sampled pairs, but that is about what its own strength predicts (52.7% expected). Based on Low Elo Ranked Solo/Duo games, patches 26.20-26.22. These are observed associations, not guaranteed outcomes. The weakest listed synergies for Teemo Top are Zyra Jungle, Ziggs ADC, FiddleSticks Jungle, Malphite Jungle, Annie Mid, Evelynn Jungle, Brand Mid, Anivia Mid, Viktor ADC, and Lillia Jungle. The detailed info below lists each partner with observed win rate, expected win rate delta, sample size, rank scope, and patch window.
Updated 2026-11-15. Data is current for LoL patch 26.22 (all regions, low elo and high elo).
Teemo Top duo tips
- Teemo & Zed - Teemo adds magic damage to Zed's physical burst, so opponents cannot rely on armor alone. Teemo's Noxious Trap(R) slow can also make it easier for Zed to land his full combo on a caught target.
- Teemo & Zyra - Teemo's Noxious Trap (R) slows and damages a path while Zyra's plants and Grasping Roots (E) can attack or root enemies in that same zone; Zyra players describe the pair as strong objective zone control.
- Teemo & Irelia - Irelia supplies the hard crowd control and roaming follow-up that Teemo's kit lacks, while Teemo adds magic damage and slows that help her stay on marked targets. Teemo players recommend a roaming mid with reliable crowd control, which fits Irelia's stun and dash resets.
- Teemo & Bel'Veth - Teemo's mushrooms provide map control and can slow enemies at the entrances to river fights, giving Bel'Veth a clearer path to dash in and land her knock-up. That combination lets Bel'Veth turn Teemo's lane and objective control into skirmish opportunities.
- Teemo & Yasuo - Noxious Trap (R) slows and damages enemies but does not knock them airborne; Yasuo still needs his own Steel Tempest (Q) tornado or another ally's knockup to cast Last Breath (R).
Top 10 Low Elo Teemo Top all-role strongest synergies
- Yasuo Mid - 53.6% win rate with Teemo Top (+2.1 points vs expected), 15,582 games.
- Yone Mid - 53.8% win rate with Teemo Top (+1.7 points vs expected), 15,042 games.
- Master Yi Jungle - 54.0% win rate with Teemo Top (+1.6 points vs expected), 12,110 games.
- Samira ADC - 52.3% win rate with Teemo Top (+1.5 points vs expected), 6,274 games.
- Zed Mid - 51.5% win rate with Teemo Top (+1.4 points vs expected), 11,546 games.
- Irelia Mid - 52.4% win rate with Teemo Top (+1.4 points vs expected), 4,462 games.
- Draven ADC - 52.2% win rate with Teemo Top (+1.3 points vs expected), 4,189 games.
- Aphelios ADC - 52.4% win rate with Teemo Top (+1.2 points vs expected), 6,782 games.
- Rengar Jungle - 46.9% win rate with Teemo Top (+1.2 points vs expected), 3,602 games.
- Bel'Veth Jungle - 55.6% win rate with Teemo Top (+1.2 points vs expected), 3,133 games.
Top 10 Low Elo Teemo Top all-role weakest synergies
- Zyra Jungle - 51.5% win rate with Teemo Top (-2.0 points vs expected), 1,237 games.
- Ziggs ADC - 51.9% win rate with Teemo Top (-1.9 points vs expected), 1,599 games.
- FiddleSticks Jungle - 49.9% win rate with Teemo Top (-1.8 points vs expected), 1,860 games.
- Malphite Jungle - 45.6% win rate with Teemo Top (-1.8 points vs expected), 1,843 games.
- Annie Mid - 48.1% win rate with Teemo Top (-1.7 points vs expected), 1,960 games.
- Evelynn Jungle - 48.8% win rate with Teemo Top (-1.6 points vs expected), 2,956 games.
- Brand Mid - 48.8% win rate with Teemo Top (-1.5 points vs expected), 1,252 games.
- Anivia Mid - 47.6% win rate with Teemo Top (-1.5 points vs expected), 1,848 games.
- Viktor ADC - 49.1% win rate with Teemo Top (-1.4 points vs expected), 1,161 games.
- Lillia Jungle - 52.9% win rate with Teemo Top (-1.3 points vs expected), 4,964 games.
Top 10 High Elo Teemo Top all-role strongest synergies
- Master Yi Jungle - 53.0% win rate with Teemo Top (+1.0 points vs expected), 1,891 games.
- Rengar Jungle - 50.5% win rate with Teemo Top (+0.9 points vs expected), 1,554 games.
- Braum Support - 56.5% win rate with Teemo Top (+0.8 points vs expected), 2,048 games.
- Yasuo Mid - 51.8% win rate with Teemo Top (+0.7 points vs expected), 3,477 games.
- Talon Jungle - 52.1% win rate with Teemo Top (+0.7 points vs expected), 2,361 games.
- Zed Mid - 51.9% win rate with Teemo Top (+0.7 points vs expected), 3,626 games.
- Kha'Zix Jungle - 52.6% win rate with Teemo Top (+0.7 points vs expected), 2,455 games.
- Yone Mid - 51.5% win rate with Teemo Top (+0.7 points vs expected), 3,640 games.
- Graves Jungle - 51.6% win rate with Teemo Top (+0.6 points vs expected), 2,835 games.
- Viego Jungle - 49.3% win rate with Teemo Top (+0.6 points vs expected), 2,822 games.
Top 10 High Elo Teemo Top all-role weakest synergies
- Cho'Gath Jungle - 50.6% win rate with Teemo Top (-0.8 points vs expected), 1,906 games.
- Syndra Mid - 49.3% win rate with Teemo Top (-0.8 points vs expected), 2,543 games.
- Ashe ADC - 47.8% win rate with Teemo Top (-0.6 points vs expected), 1,855 games.
- Varus ADC - 47.8% win rate with Teemo Top (-0.6 points vs expected), 1,107 games.
- Hwei Mid - 49.7% win rate with Teemo Top (-0.5 points vs expected), 1,098 games.
- Orianna Mid - 47.2% win rate with Teemo Top (-0.4 points vs expected), 1,238 games.
- Sylas Jungle - 49.5% win rate with Teemo Top (-0.4 points vs expected), 1,827 games.
- Ekko Jungle - 49.5% win rate with Teemo Top (-0.4 points vs expected), 1,242 games.
- Smolder ADC - 48.8% win rate with Teemo Top (-0.4 points vs expected), 1,376 games.
- Lux Mid - 50.9% win rate with Teemo Top (-0.3 points vs expected), 1,113 games.
How these matchup statistics are calculated
Counter and synergy statistics use Ranked Solo/Duo games, exclude matches shorter than 600 seconds, and group results by patch window, region, rank scope, and champion role.
Pairwise pages use a rolling three-patch window and compare observed win rate with a log-odds expected win rate based on each champion's role-adjusted baseline; listed pairs require at least 1,000 games.
Read the full methodology for the model and guidance on interpreting these results.